I forget when I first came across Neil Gaiman’s Books of
Magic. It must have been in the early 2000s, before I turned the study of
sequential art into something of a morbid obsession. I was not yet versed in
the lore, though I had probably spent some time with the Sandman.
Timothy Hunter’s inaugural adventure is a graphic novel adaptation of every escapist’s childhood dream: mysterious agents of destiny reveal themselves to make
promises of unimaginable power and take the protagonist to see the surreal
underside of the world. Folklore notions –
even some fairly academic ones – are brought to contribution, and so the monsters and the wonders which we are taken to visit are rendered more credible by their
richness and familiarity.
Upon a recent second reading, I found it perplexing that I
so loved the book at the time of my first exposure, for I could not have been
very familiar with the characters (apart from John Constantine and the Endless).
This tends to show that the novel’s more hermetic aspects (such as its
references to the wider DC universe) must have been expertly counterbalanced by
Gaiman’s story-telling. The trick of hiring four different artists to convey changing
moods – and reflect the four stages of the protagonist’s initiatory journey – is
exceptionally well executed; in less capable hands, the project would have
likely turned into an inchoate mess.
While not the most accessible of Gaiman’s works, The Books
of Magic is a must-read for anyone even remotely interested in the supernatural.
The stories which John Ney Rieber developed subsequently with the same
characters, though adequately told and illustrated, do not approach Gaiman’s miniseries
in terms of depth, and will likely only interest aficionados of the genre.


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